Someone wrote in [personal profile] anticirclejerk 2012-05-17 01:02 pm (UTC)

Arc's not so bad actually since jamjars probably won't allow you to keep Marble Phantasm)

Risking that ill-mentioned Powerlevels thing, here, but I actually don't recall a game that would lock powers without explicitly mentioning that as part of the premise (like Amat or somesuch). You've been in a game where mods asked an Arcueid to dumb down her powers?

Though you are partially right on the overworld front. If it's the angle of having Arc infodump (which...she probably wouldn't do unless the person she was talking to deliberately asked something, so that's an easy exposition bullet to duck), then knowing more than Tsukihime can help.

As for knowing about the five hunting families: you'll get the most info out of that specifically from Hisui's route (Tsukihime) and the Red Demon God sidestory (Kagetsu Tohya). KnK doesn't really cover it all that well—a given, since it was the first work and wasn't even that expanded an idea at the time of its making. You can get away with skipping KnK on the MEoDP front, as well, thanks to Arc's endless pontification in her own route right up until Nero Chaos is killed. The other routes do well to flesh out how Tohno Shiki lives with such a power/curse.

Though I'd agree with anon and say check KnK out in your leisure time, anyway. It is a good, if difficult (lolnasuprose) read. Or watch it—ufotable did quite the adequate job.

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