anticirclejerk: (Default)
RP Hate Meme ♥ ([personal profile] anticirclejerk) wrote2012-04-09 09:56 am
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The Seventh

RP HATE MEME


Go nuts. Namedrop, rant, rave, and wank up a storm.

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Game Hate | Canon Hate | Namedropping | Game Pet Peeves | Meme Pet Peeves
Report threads here.

I am going to delete all the dumb, aspergers worthy discussion threads.

this is not the place for talking about butts and farts and shrimp. take that to your plurk or rpanons.

also, to anyone in that plurk because i know you're furiously f5ing this meme and shlicking to the idea of being namedropped, maybe you should stop blaming the hate meme and start blaming the two-faced bitches you associate with who leak your private shit.

hth, mouthbreathing motherfuckers.

"No kidding. This breach of privacy can be argued on the fact that the people posting the caps were given permission to be in the private links. So the fault isn't on Anticirclejerk or the ACJ mod, but the component that decided to make the screencap." - Anon

Re: GAME PET PEEVES

(Anonymous) 2012-04-09 06:48 pm (UTC)(link)
The general situation of certain DWRP tropes being present in every single game, especially for some reason horror games.

Like, a network? That's grandfather claused in, suspension of disbelief, apparently some people really like having it. Regains? I hope you have a good in-universe motivation for them, but OK. Completely wacky funtimesy events every month? O... kay...

But after a point it just gets to be too much of a cliche storm for me. I understand why we have the cliche storm that is a spooky jamjar, they're part of a panfandom game's easiest method of construction. Many of the associated cliches I list, though, are less demanded by the genre. It just bothers me when people don't even seem to think first about whether their particular game really has to have, or logically should have, these particular things.

Then again, this whole problem highlights how little creative thought some founders/mods put into their games anyway... *siiiiiigh*

Re: GAME PET PEEVES

(Anonymous) 2012-04-09 10:39 pm (UTC)(link)
Playing the other side of the coin for a moment. You have creative, you have original, and you have practical. Being creative and original is NOT always practical toward your particular playerbase. It fucking sucks, but that's how the cookie's crumbled since even before 2005. I've seen really dynamic and inviting plots die stillborn because they weren't something lolEZ like what you would now typically find at bakerstreet or in any game with a monthly event. Doubly-so if that game does its best to actively AVOID anything like plot or external character development (player rely far more on muse-to-muse development with some silly hook because hey no thinking about how to justify my urge to have fun right this minute yaaaaay).

Of course, this all branches into the side of the pool that "takes RP too srsly" so you'll seldom hear bitching about it.

Re: GAME PET PEEVES

(Anonymous) 2012-04-10 12:43 am (UTC)(link)
I would really enjoy a game where the characters had to rebuild some semblance of civilization and with that a network that has problems, blackouts, what-have-you. Most interactions, then would be in-person.

(Anonymous) 2012-04-10 04:34 am (UTC)(link)
People probably won't pay attention to it. IIRC, Exitvoid had an event where the network went down and people still used it.

Re: GAME PET PEEVES

(Anonymous) 2012-04-10 08:53 am (UTC)(link)
I don't play there anymore, but [community profile] thusia has a similar premise and doesn't rely on communicators at all. Everything is logged via action/mingle posts. Characters meet face-to-face in order to establish relationships. Everyone joins in on getting something done.

I loved this setup so much. I had to drop to a slower game that uses communicators and I miss mingle posts so much. How the hell is my character supposed to establish anything with someone if their primary mode of contact is via network and face-to-face interaction is commonly handwaved?

I really wish other games dropped the network thing completely. You don't need it, and it's possible to get shit done without it. I remember people setting up network comms as alternatives to the dreaded prose logs that took too long; action threads weren't popular at the time. Now that we've got the short and sweet action threads, we don't need networks. I seriously think newly made games should consider going without it.

Re: GAME PET PEEVES

(Anonymous) 2012-04-10 10:08 am (UTC)(link)
...That's actually [community profile] towerofanimus to a T. Jobs are usually rebuilding pieces of the tower or in the few facilities, the main comm is face-to-face interactions, and the network is horribly unreliable.